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Table 7 Consolidated scoring methodology

From: Patterns to explore cognitive preferences and potential collective intelligence empathy for processing knowledge in virtual settings

Layer

Primary Purpose

Aspects of Focus

Main Methods

Secondary Benefits

Cognitive Behavior

    

Self-government Pattern

Identify the level of affinity to work remotely and in virtual teamwork

Reflect different ways in which people can organize or govern themselves

Sternberg’s Thinking Style Inventory (TSI)

Identify group behaviors considering Theory of Group Dynamics

Learning Pattern

Identify individual’s learning preferences to determine the ideal environment in which knowledge can be processed better

Identify tendencies to learn and process knowledge with specific empathy and effectiveness for hypermedia tools

Felder and Silverman’s Learning Style Model (FSLSM)

In-depth investigation of learning style characteristics could also improve pedagogical models, supporting more effective and personalized online learning

Personal Behavior

Identify self-efficacy. Motivation and performance are determined by how successful people believe they can be

Develop and improve self-efficacy beliefs in teams by focusing on four primary sources

General Self-Efficacy Scale (GSE)

Recognize the importance of the environment in determining behavior

Community Behavior

Identify a sense of ‘belonging’ and the concrete experience of social networks

Refer to accessed social resources instead of occupational prestige

The Resource Generator

Evaluate the desire for making/discovering new contacts

    

Integration of different types of relationships

    

Expectation and propensity to mobilize social resources

Online Behavior

Assess interaction with others with regard to mediatic interfaces

Assess various levels of social presence from simple co-presence to more intense feelings of psychological and behavioral accessibility and interaction

Networked Minds Social Presence Inventory

Assess intentions and moods when using collaborative virtual environments and artificial intelligence